We don't simply follow the majority. We always try to create unique games to enhance our value.
Completeness of a game affects player's ongoing satisfaction. We set high standards for the quality of a game and strive to make a game that meets those standards.
Nowadays, the influence of games is just as strong as other cultural products. We won't ignore social issues like hatred or discrimination on a particular group or individual.
Whole new type of puzzle, inspired by Viewport feature in 3D software. It will stimulate player's spatial ability and creativity.
Players would participate in an unknown experiment as Subject 002. Every midnight, Subject 002 receives a mysterious message from an unknown person.
The name of DimArea Games comes from the name of a laboratory, DimArea Labs, which appears in the worldview of our games. Our first game Viewport covers the story before DimArea Labs was founded.
For now, DimArea Games is a one-man game development team. I am in charge of game design, development, graphic design, writing. Some graphic assets and all sound assets were obtained through online asset stores such as Unity Asset Store.
Sung-oh Park | e-mail: pso999@naver.com